Shrapnel enters China’s $49B market powered by GalaChain and government-backed digital asset framework

Award-winning Web3 FPS launches Chinese Early Access on GalaChain, the first Western blockchain integrated with China’s Trusted Copyright Chain, enabling compliant RMB trading of in-game assets for nearly 700 million players.

SHRAPNEL, the award-winning Web3 competitive shooter, today announced Chinese Early Access, making it the first premium Western Web3 game to enter China through the country’s national digital asset infrastructure.

The launch is powered by two technologies working together: GalaChain, the Layer 1 blockchain already running Shrapnel’s global economy with over 400,000 NFTs on-chain, and China’s Trusted Copyright Chain (TCC), the government-certified framework that gives digital assets official legal recognition and protection. The integration marks two industry firsts: a Western Web3 game entering China with fully compliant digital asset trading, and a Western Layer 1 blockchain serving as the bridge that makes it possible.

For Chinese players, this means something that hasn’t existed before: the ability to buy, sell, and trade Shrapnel weapon skins and in-game items for RMB, peer-to-peer, within a fully compliant marketplace. No grey markets. No workarounds. A regulated digital economy inside a real game, powered by GalaChain.

Why this matters for the industry

China’s online gaming market generated over $49 billion in annual revenue in 2025, with nearly 700 million players. Until now, no Western blockchain or Web3 game had a compliant path into that market. GalaChain’s integration with the TCC changes that, creating a regulated on-ramp that Shrapnel is the first to use.

The launch includes an Exclusive GalaDex Weapon Skin Collection, minted on GalaChain, available to Chinese Early Access players as the first officially sanctioned cross-border Web3 gaming assets in the market.

GalaChain: the bridge between markets

GalaChain already runs Shrapnel’s global economy, with over 400,000 NFTs minted and circulating on-chain. Rather than building a separate system for China, the TCC integration extends GalaChain’s existing infrastructure into the Chinese market, maintaining a single, unified game economy across borders.

GalaChain delivers the low-latency player experience that competitive FPS gameplay demands. The same performance characteristics that led Shrapnel to choose GalaChain over other Layer 1s now position the chain as the default infrastructure for compliant Web3 gaming in China.

What the leaders are saying

“Shrapnel was built to compete at the highest level, and that means going where the players are,” said Ken Rosman, CEO of Shrapnel. “China has 700 million gamers and zero compliant Web3 games serving them. We’re not testing the waters; we’re opening a market. We evaluated multiple Layer 1s, and GalaChain was the only one that could run our economy at the speed and cost our players expect. Combined with the TCC’s regulatory clarity, we have both the performance and the framework to do this right.”

“GalaChain is doing something no other blockchain has done: connecting a live, high-performance game economy directly to China’s regulated digital asset infrastructure,” said Eric Schiermeyer, CEO of Gala Games. “Shrapnel is the first game through this door, but GalaChain is the door. Every studio building on our chain now has a pathway to 700 million players that didn’t exist before. This is what it looks like when blockchain infrastructure creates real market access.”

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